![]() ![]() Although Doom 3 has a darker, more horror-like aesthetic than the other games in the series, the classic Doom shotgun-blasting/rocket-dodging/circle-strafing gameplay is present and accounted for. ![]() If this is your first time playing Doom 3, you’re in for a pretty standard run-and-gun shooter. Doom 3 still looks and sounds great after all these years. The beautiful presentation is almost entirely preserved, and even some of the corners they had to cut, like the flashlight casting shadows, can be enabled in the options menu. The game runs mostly at 60 frames per second, with somewhat frequent but not particularly distracting drops. Sure, this isn’t the first iteration of Doom 3 on a handheld (it isn’t even the first iteration of Doom 3 using the Switch’s actual CPU), but there’s something surreal about seeing a game that once defined bleeding-edge gaming running (and smoothly to boot!) on Nintendo’s handheld console. The thing is, it doesn’t really matter Doom 3 is fun as hell.ĭoom 3 on Nintendo Switch represents the passage of time in an interesting way. The hallway-to-hallway, monster-closet filled gameplay is old news. In any literal definition, Doom 3 is dated. Even since the 2012 release of the “definitive” (BFG) edition of the game, we’ve seen an entire console generation come and nearly go. Many years have come and gone since then. Like those other games, Doom 3 will never truly look anything other than stunning in my eyes. From a pure gameplay perspective, Doom 3 wasn’t exactly putting up any portals to Hell that we hadn’t already seen before, but the game is fondly remembered by myself and many others in the same light as Super Mario 64, Super Mario World, or Rogue Squadron II: Rogue Leader. The original release of Doom 3 in 2004 heralded a new era in PC gaming technology. ![]()
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