![]() Again, it's an extra metagame, but I really enjoy it for its strategy and rewards. A Long Pass QB gets a bonus if he has a Wide Receiver who can make it down the field. It features the return of Team Chemistry, which gives you boosts if you match up players’ styles with each other. Arguably it might be too big of a boost (I became the best quarterback in the league in my rookie season), but it definitely streamlines your progress.Īlso returning is Madden Ultimate Team, the combination online season/trading-card game. When playing Franchise as a created character, the mode has been improved by offering way more opportunities to earn XP and raise your stats. Owner Mode is a novelty to some extent, but it's a well done novelty, and adds a new way to play the already expansive Connected Franchise. Louis Rams I was encouraged to pick Los Angeles, and when I did the mode's faux-Twitter stream mentioned the return of LA's prodigal sons. I was pleasantly surprised that when I decided to move my St. But there is some cool stuff in here, most notably the ability to move teams to new cities. For the most part this is just a lot of metagame menus on top of Coach Mode, and deciding the price of hot dogs and jerseys isn’t the kind of thing that’s going to be long-term fun for most. But now Franchise lets you play in Owner Mode, putting you in control of an entire team's staff, finances, and stadium. Like in Madden NFL 13, each of 31 online players can decide if they want to play as a coach or as a single player (created, real, or legendary) in Connected Franchise. All of the modes from last year's game return, with some new tweaks that add another fun layer on top. It's tough to pull off, and can only be done with the superstar athletes, but it's so satisfying when it happens. If you’re playing with a superstar athlete like Adrian Peterson, you can use a new Precision Modifier to really amp up the moves – if a player's stat in, say, Hurdles, is high enough, he can leap greater bounds, jumping over diving defenders. Maneuvers like spins, dives, stiff arms, and hurdles have all been improved and expanded, making great running backs and tight ends more awesome to play with. The cartoonish goofiness that took us out of the experience is gone, and Madden feels one step closer to replicating the look and feel of a real NFL broadcast.The other noticeable enhancement to moment-to-moment play is a much better set of tools for the running game. Each tackle feels and looks different, with players tumbling to the ground in myriad ways, but this year they do it without the crazy splaying legs and linebackers comically tripping over a downed receiver after a play. The Infinity Engine 2 physics got a lot of tweaking, and players look more realistic than ever in action. Over a few games, though, it becomes apparent that Madden 25 doesn’t screw up as much. ![]() The differences aren’t huge, and hard to spot at a glance, because most are under the hood. ![]()
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